Technologies and equipment

The Clinical Skills Centre use state of the art equipment to simulate the experience of a hospital ward.

Image
Two members of the Clinical Skills Centre staff stand over a SimMan mannequin in a makeshift hospital bed

SMOTS™

SMOTS, a cutting-edge audiovisual healthcare simulation recording system, stands as the cornerstone of our Clinical Skills Centre. Developed by Scotia UK plc, this sophisticated technology seamlessly integrates hardware and software, capturing vital sign readings to authentically replicate medical procedures.

Our centre embraces the SMOTS system for its comprehensive and user-centric design, offering a full-service solution tailored to the diverse needs of our healthcare education community. This state-of-the-art system records every facet of simulated medical scenarios in real-time, ensuring a rich repository of educational material. The continuous recording feature simplifies the review and debriefing process, promoting effective analysis and learning outcomes.

At the heart of SMOTS is its export capability, allowing educators and learners to selectively retain and utilise specific clips as MPEG4 videos for future training and reference. SMOTS empowers our students and faculty with immersive, technology-driven learning experiences, fostering excellence in medical education.

 

SimMan®

The SimMan 3G is a patient simulator, engineered to replicate complex medical scenarios, preparing learners for the challenges of real-world patient care.

With full articulation, SimMan 3G ensures realistic patient handling, fostering proficiency and confidence among healthcare professionals.

The integration of state-of-the-art technology enables the seamless incorporation of real clinical devices, elevating the authenticity of training exercises. Whether honing clinical skills individually or in collaborative team settings, learners engage in scenarios that demand sharp decision-making and effective communication.

SimMan 3G serves as a catalyst for bridging theoretical knowledge with practical application, providing a bridge to the complexities of patient care.  SimMan 3G empowers our healthcare professionals to excel, ensuring they are thoroughly prepared for the challenges and responsibilities of delivering high-quality patient care in diverse clinical settings.

 

Immersive sim

In the clinical education we facilitate, we also use  "immersive sim". This typically refers to a form of simulation-based learning that creates a highly realistic and engaging environment to replicate clinical scenarios. Immersive simulations aim to provide learners with an experience that closely mirrors real-world situations, allowing them to actively engage and apply their knowledge and skills in a context that feels authentic.

Key features of immersive simulations in clinical education may include:

  1. Realistic scenarios: Immersive sims often involve scenarios that closely resemble clinical situations, such as patient care, medical emergencies, or diagnostic procedures.

  2. High-fidelity technology: The use of advanced technology, such as realistic patient simulators, virtual reality (VR), augmented reality (AR), or other immersive tools, contributes to a heightened sense of realism.

  3. Interactive environments: Learners actively participate in decision-making and actions within the simulated environment, promoting critical thinking and hands-on skill development.

  4. Multi-sensory engagement: Immersive simulations often engage multiple senses, such as sight, sound, and touch, to create a more authentic and compelling learning experience.

  5. Team collaboration: Some immersive sims focus on collaborative learning, allowing healthcare professionals or students to work together as a team in complex clinical scenarios.

The goal of immersive simulations is to enhance the educational experience by providing a safe and controlled environment for learners to practice and refine their clinical skills, improve decision-making, and develop effective communication strategies—all within a realistic and immersive context.